Wood Elves Army All Ben's Wood Elves

Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Orion, King in the Woods 1 5 8 7 5 5 5 9 5 10 X/4 470.0
Cause fear, Wild Charge(+d6 chrg. rng.), Feral Savagery(immune to psy.), Divine Aura( 4+ magical save; not a dispel)
  The Spear of Kurnous Use BS when thrown, WS when in hand to hand. If spear hits single model, roll d6 for ea. orig. wnd. char. 4+ wounds target. If target is unit, roll d6 for ea. rank in unit. 4+ causes that many wounds to unit. [50.0]
  The Horn of the Wild Hunt Use in magic phase. Causes nearest enemy unit within 12" to take a panic test. May be dispeled. [50.0]
  The Cloak of Isha This is a 4+ special save against all attacks. [50.0]
  Baying Hounds 4 5 4 - 4 3 1 3 1 3 X [20.0]
Skaw the Falconer 1 5 5 5 4 3 1 7 2 8 5 91.0
You may include skaw as achamp of warriors or scouts or as an indep. Falcons;rng 24" using skaws bow skill for str3 hits. In h-h use WS can stand and shoot.; wears cloak of feathers granting armor save of 5+ against h-h and missile weapons.
  Flail of Claws If no wound, If no wound,victim -1att.;always strike first.;Flail does not confer normal +2 str bonus.victim -1att.;always strike first. [25.0]
  Fighting Falcons 1 - - - - - - - - - X [15.0]
Gruarth the Beastmaster 1 5 5 5 4 4 2 7 2 8 5 166.0
The beastmaster wears a cloak of hide which grants him a save of 5+ against h-h and missile weapons.
  The Binding Bolas Range 12",str 4. Can pick out targets despite usual rules. . If victim takes wnd but Svs then he is entangled and cannot move in next turn [10.0]
  Fang and Claw, Sabertooth Tigers 1 7 4 - 5 4 2 6 3 4 X [66.0]
Hero 1 5 6 6 4 4 2 8 3 9 X/5 559.0
Lance; +2S on cavalry charge; Light Armor; Shield; Monstrous Mount
  Dragon, Forest 1 6 6 - 6 6 7 8 7 7 5 [450.0]
Fly; Cause Terror; Use breath template w/ models hit on 4+; Suffer S4 hit w/ no save; Ld test or unit gives ground (D6")
Thalandor 1 5 6 6 4 4 3 9 3 10 5/3 380.0
Thalandor is a master mage and may use battle magic spells.; Spear; Two ranks attack if no movement; +1S on cavalry charge
  Talisman of Qwarr Grants eagle sv of 4+ against ordinary missile and h-h attacks. [15.0]
  Spear of Daith Parries an attack on roll of 4+. [25.0]
  Magic War Paint 5+ Sv vs. HtH; 3+ Sv vs. Shooting; Usable by Wizards; Cannot be combined with armor, but can with shield [5.0]
  Gwandor the Black, Great Eagle 1 2 7 - 5 5 4 6 2 8 4 [95.0]
Naieth the Prophetess 1 5 4 4 3 4 1 7 1 8 X 104.0
Naieth is a wood elf mage and may use battle magic spells.
  Rod of Divination Draw 1 extra magic card per turn. [30.0]
  Othu the Owl 1 - - - - - - - - - X [15.0]
Great Eagle 2 2 7 - 5 4 3 5 2 8 X 150.0
Fly
Warhawk Riders 5 5 5 4 3 3 1 7 1 8 6 180.0
Must Skirmish; Longbow; S3 hit @ Range 36"; Extra -1Sv; Warhawk
  Warhawk 5 2 4 - 3 3 1 5 1 7 X [0.0]
Fly
Duruthu the Treeman 1 6 8 3 7 7 6 3 5 9 4 360.0
Swarm of Sprites inflicts d6 str 3 hits during ea shooting phase up to 12" away;cause fear;4+ unadjusted save;2x dam from fire attacks;hates orcs,goblins,and dwarfs;felled treeman rules; tree whack as per bestiary
Treemen 2 6 8 3 6 7 6 2 4 9 5 560.0
Save never adjusted; Cause Fear; Double wounds from fire; Tree Whack @ S10 for D6 wounds; Won't Break unless 1+ wounds sustained; Felled Treeman rules; Move thru woods w/o penalty; Hate Orcs & Goblins
Dryads 12 5 4 3 4 4 2 4 2 8 5 420.0
Save is a Special Save; Shape Shifting: +1A, +1S & +1T, or Enemy loses 1st attack; Move thru woods w/o penalty
Chariot 1 - - - - 7 3 - - - X 96.0
Scythed Wheels; +2 automatic impact hits on charge; On charge, D6 impact hits @ S7; Shooting: 1=Crew, 2-3=Steed, 4-6=Chariot; Hth Combat: 1=Chariot, 2-3=Steed, 4-6=Crew
  Elven Steeds 2 9 3 - 3 3 1 4 1 5 X [0.0]
  Crew1 1 5 4 4 3 3 1 6 1 8 6 [0.0]
Light Armor
  Crew2 1 5 4 4 3 3 1 6 1 8 6 [0.0]
Light Armor
Glade Riders 6 5 4 4 3 3 1 7 1 8 5 302.0
May Skirmish if equipped with bows; Feigned Flight; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Lance; +2S on cavalry charge; Shield; Elven Steed; No movement penalty in woods if skirmished but penalized if not skirmished
  Elven Steed 6 9 3 - 3 3 1 4 1 5 X [0.0]
  Champion 1 5 5 5 4 3 1 7 2 8 X/5 [54.0]
Lance; +2S on cavalry charge; Shield; Elven Steed
    Elven Steed 1 9 3 - 3 3 1 4 1 5 X [0.0]
* Glade Riders 5 5 4 4 3 3 1 7 1 8 5 165.0
Usage Conflict; May Skirmish if equipped with bows; Feigned Flight; Longbow; S3 hit @ Range 36"; Extra -1Sv; Shield; Elven Steed; No movement penalty in woods if skirmished but penalized if not skirmished
  Elven Steed 5 9 3 - 3 3 1 4 1 5 X [0.0]
Mage Master 1 5 4 4 4 4 3 8 2 8 X/6 222.0
Level 3 Wizard; Elven Steed
  Elven Steed 1 9 3 - 3 3 1 4 1 5 X [0.0]
Hero 1 5 6 6 4 4 2 8 3 9 X/6 109.0
Lance; +2S on cavalry charge; Elven Steed
  Elven Steed 1 9 3 - 3 3 1 4 1 5 X [0.0]
Scouts 9 5 5 5 3 3 1 6 1 8 X 227.0
May Skirmish; Special Deployment; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
  Champion 1 5 5 5 4 3 1 7 2 8 X [51.0]
Longbow; S3 hit @ Range 36"; Extra -1Sv
Waywatchers 6 5 5 5 3 3 1 6 1 8 X 108.0
May Skirmish; Special Deployment; Hide in Woods (4+ to shoot at or target w/ spells); Set Traps; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
Wardancers 9 5 5 5 3 3 1 6 1/2 8 6 180.0
Immune to Psychology; Natural dispel of 4+; Loose formation; Move thru friendly & enemy units; Second Weapon; War dances: +1A, Enemy Ld test or 6 to-hit, Neither side hits, or All attacks vs. single model; Move thru woods w/o penalty
Glade Guards 19 5 4 4 3 3 1 6 1 8 X/6 259.0
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shield; Move thru woods w/o penalty
  Champion 1 5 5 5 4 3 1 7 2 8 X [49.0]
Spear; Two ranks attack if no movement; +1S on cavalry charge
Sorceress (Mage1) 1 5 4 4 3 4 1 7 1 8 X 59.0
Level 1 Wizard
Archers 10 5 4 4 3 3 1 6 1 8 X 161.0
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
  Champion 1 5 5 5 4 3 1 7 2 8 X [51.0]
Longbow; S3 hit @ Range 36"; Extra -1Sv
Archers 10 5 4 4 3 3 1 6 1 8 X 161.0
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
  Champion 1 5 5 5 4 3 1 7 2 8 X [51.0]
Longbow; S3 hit @ Range 36"; Extra -1Sv
Archers 8 5 4 4 3 3 1 6 1 8 X 161.0
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
  Champion 1 5 5 5 4 3 1 7 2 8 X [51.0]
Longbow; S3 hit @ Range 36"; Extra -1Sv
Archers 9 5 4 4 3 3 1 6 1 8 X 99.0
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
Lothern Seaguard (hi) 11 5 4 4 3 3 1 6 1 8 5 250.0
May fight w/ extra spear rank and shoot in two ranks; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Longbow Upgrade; S3 hit @ Range 30"; Light Armor; Shield; Resolve vs. Dark Elves (re-roll Break and Psychology tests)
  * Champion 1 5 5 5 4 3 1 7 2 8 X/5 [55.0]
Usage Conflict; Spear; Two ranks attack if no movement; +1S on cavalry charge; Longbow; S3 hit @ Range 30"; Light Armor; Shield
Total Army Cost: 5999.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Character (<=50%) 16 n/a 2827.0 n/a 47%
Regiment (>=25% <=100%) 14 n/a 2772.0 n/a 46%
Monster (<=25%) 1 n/a 150.0 n/a 2%
Allies (<=25%) 2 n/a 250.0 n/a 4%
Magic Item Summary 9 n/a 260.0 n/a 4%

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