Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
Orion, King in the Woods |
1 |
5 |
8 |
7 |
5 |
5 |
5 |
9 |
5 |
10 |
X/4 |
470.0 |
Cause fear, Wild Charge(+d6 chrg. rng.), Feral Savagery(immune to psy.), Divine Aura( 4+ magical save; not a dispel)
|
The Spear of Kurnous |
Use BS when thrown, WS when in hand to hand. If spear hits single model, roll d6 for ea. orig. wnd. char. 4+ wounds target. If target is unit, roll d6 for ea. rank in unit. 4+ causes that many wounds to unit. |
[50.0] |
The Horn of the Wild Hunt |
Use in magic phase. Causes nearest enemy unit within 12" to take a panic test. May be dispeled. |
[50.0] |
The Cloak of Isha |
This is a 4+ special save against all attacks. |
[50.0] |
Baying Hounds |
4 |
5 |
4 |
- |
4 |
3 |
1 |
3 |
1 |
3 |
X |
[20.0] |
Skaw the Falconer |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
5 |
91.0 |
You may include skaw as achamp of warriors or scouts or as an indep. Falcons;rng 24" using skaws bow skill for str3 hits. In h-h use WS can stand and shoot.; wears cloak of feathers granting armor save of 5+ against h-h and missile weapons.
|
Flail of Claws |
If no wound, If no wound,victim -1att.;always strike first.;Flail does not confer normal +2 str bonus.victim -1att.;always strike first. |
[25.0] |
Fighting Falcons |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
X |
[15.0] |
Gruarth the Beastmaster |
1 |
5 |
5 |
5 |
4 |
4 |
2 |
7 |
2 |
8 |
5 |
166.0 |
The beastmaster wears a cloak of hide which grants him a save of 5+ against h-h and missile weapons.
|
The Binding Bolas |
Range 12",str 4. Can pick out targets despite usual rules. . If victim takes wnd but Svs then he is entangled and cannot move in next turn |
[10.0] |
Fang and Claw, Sabertooth Tigers |
1 |
7 |
4 |
- |
5 |
4 |
2 |
6 |
3 |
4 |
X |
[66.0] |
Hero |
1 |
5 |
6 |
6 |
4 |
4 |
2 |
8 |
3 |
9 |
X/5 |
559.0 |
Lance; +2S on cavalry charge; Light Armor; Shield; Monstrous Mount
|
Dragon, Forest |
1 |
6 |
6 |
- |
6 |
6 |
7 |
8 |
7 |
7 |
5 |
[450.0] |
Fly; Cause Terror; Use breath template w/ models hit on 4+; Suffer S4 hit w/ no save; Ld test or unit gives ground (D6")
|
Thalandor |
1 |
5 |
6 |
6 |
4 |
4 |
3 |
9 |
3 |
10 |
5/3 |
380.0 |
Thalandor is a master mage and may use battle magic spells.; Spear; Two ranks attack if no movement; +1S on cavalry charge
|
Talisman of Qwarr |
Grants eagle sv of 4+ against ordinary missile and h-h attacks. |
[15.0] |
Spear of Daith |
Parries an attack on roll of 4+. |
[25.0] |
Magic War Paint |
5+ Sv vs. HtH; 3+ Sv vs. Shooting; Usable by Wizards; Cannot be combined with armor, but can with shield |
[5.0] |
Gwandor the Black, Great Eagle |
1 |
2 |
7 |
- |
5 |
5 |
4 |
6 |
2 |
8 |
4 |
[95.0] |
Naieth the Prophetess |
1 |
5 |
4 |
4 |
3 |
4 |
1 |
7 |
1 |
8 |
X |
104.0 |
Naieth is a wood elf mage and may use battle magic spells.
|
Rod of Divination |
Draw 1 extra magic card per turn. |
[30.0] |
Othu the Owl |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
X |
[15.0] |
Great Eagle |
2 |
2 |
7 |
- |
5 |
4 |
3 |
5 |
2 |
8 |
X |
150.0 |
Fly
|
Warhawk Riders |
5 |
5 |
5 |
4 |
3 |
3 |
1 |
7 |
1 |
8 |
6 |
180.0 |
Must Skirmish; Longbow; S3 hit @ Range 36"; Extra -1Sv; Warhawk
|
Warhawk |
5 |
2 |
4 |
- |
3 |
3 |
1 |
5 |
1 |
7 |
X |
[0.0] |
Fly
|
Duruthu the Treeman |
1 |
6 |
8 |
3 |
7 |
7 |
6 |
3 |
5 |
9 |
4 |
360.0 |
Swarm of Sprites inflicts d6 str 3 hits during ea shooting phase up to 12" away;cause fear;4+ unadjusted save;2x dam from fire attacks;hates orcs,goblins,and dwarfs;felled treeman rules; tree whack as per bestiary
|
Treemen |
2 |
6 |
8 |
3 |
6 |
7 |
6 |
2 |
4 |
9 |
5 |
560.0 |
Save never adjusted; Cause Fear; Double wounds from fire; Tree Whack @ S10 for D6 wounds; Won't Break unless 1+ wounds sustained; Felled Treeman rules; Move thru woods w/o penalty; Hate Orcs & Goblins
|
Dryads |
12 |
5 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
5 |
420.0 |
Save is a Special Save; Shape Shifting: +1A, +1S & +1T, or Enemy loses 1st attack; Move thru woods w/o penalty
|
Chariot |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
96.0 |
Scythed Wheels; +2 automatic impact hits on charge; On charge, D6 impact hits @ S7; Shooting: 1=Crew, 2-3=Steed, 4-6=Chariot; Hth Combat: 1=Chariot, 2-3=Steed, 4-6=Crew
|
Elven Steeds |
2 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
Crew1 |
1 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
6 |
[0.0] |
Light Armor
|
Crew2 |
1 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
6 |
[0.0] |
Light Armor
|
Glade Riders |
6 |
5 |
4 |
4 |
3 |
3 |
1 |
7 |
1 |
8 |
5 |
302.0 |
May Skirmish if equipped with bows; Feigned Flight; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Lance; +2S on cavalry charge; Shield; Elven Steed; No movement penalty in woods if skirmished but penalized if not skirmished
|
Elven Steed |
6 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X/5 |
[54.0] |
Lance; +2S on cavalry charge; Shield; Elven Steed
|
Elven Steed |
1 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
* Glade Riders |
5 |
5 |
4 |
4 |
3 |
3 |
1 |
7 |
1 |
8 |
5 |
165.0 |
Usage Conflict; May Skirmish if equipped with bows; Feigned Flight; Longbow; S3 hit @ Range 36"; Extra -1Sv; Shield; Elven Steed; No movement penalty in woods if skirmished but penalized if not skirmished
|
Elven Steed |
5 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
Mage Master |
1 |
5 |
4 |
4 |
4 |
4 |
3 |
8 |
2 |
8 |
X/6 |
222.0 |
Level 3 Wizard; Elven Steed
|
Elven Steed |
1 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
Hero |
1 |
5 |
6 |
6 |
4 |
4 |
2 |
8 |
3 |
9 |
X/6 |
109.0 |
Lance; +2S on cavalry charge; Elven Steed
|
Elven Steed |
1 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
X |
[0.0] |
Scouts |
9 |
5 |
5 |
5 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
227.0 |
May Skirmish; Special Deployment; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X |
[51.0] |
Longbow; S3 hit @ Range 36"; Extra -1Sv
|
Waywatchers |
6 |
5 |
5 |
5 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
108.0 |
May Skirmish; Special Deployment; Hide in Woods (4+ to shoot at or target w/ spells); Set Traps; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Wardancers |
9 |
5 |
5 |
5 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6 |
180.0 |
Immune to Psychology; Natural dispel of 4+; Loose formation; Move thru friendly & enemy units; Second Weapon; War dances: +1A, Enemy Ld test or 6 to-hit, Neither side hits, or All attacks vs. single model; Move thru woods w/o penalty
|
Glade Guards |
19 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
X/6 |
259.0 |
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shield; Move thru woods w/o penalty
|
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X |
[49.0] |
Spear; Two ranks attack if no movement; +1S on cavalry charge
|
Sorceress (Mage1) |
1 |
5 |
4 |
4 |
3 |
4 |
1 |
7 |
1 |
8 |
X |
59.0 |
Level 1 Wizard
|
Archers |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
161.0 |
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X |
[51.0] |
Longbow; S3 hit @ Range 36"; Extra -1Sv
|
Archers |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
161.0 |
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X |
[51.0] |
Longbow; S3 hit @ Range 36"; Extra -1Sv
|
Archers |
8 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
161.0 |
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X |
[51.0] |
Longbow; S3 hit @ Range 36"; Extra -1Sv
|
Archers |
9 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
X |
99.0 |
Longbow; S3 hit @ Range 36"; Extra -1Sv; Move thru woods w/o penalty
|
Lothern Seaguard (hi) |
11 |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
5 |
250.0 |
May fight w/ extra spear rank and shoot in two ranks; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Longbow Upgrade; S3 hit @ Range 30"; Light Armor; Shield; Resolve vs. Dark Elves (re-roll Break and Psychology tests)
|
* Champion |
1 |
5 |
5 |
5 |
4 |
3 |
1 |
7 |
2 |
8 |
X/5 |
[55.0] |
Usage Conflict; Spear; Two ranks attack if no movement; +1S on cavalry charge; Longbow; S3 hit @ Range 30"; Light Armor; Shield
|